Well I’ve finally had some free time and decided to get the LittleHelpers mod up and running. It’s not a finished product but check back here for a link sometime soon (when I have enough time to make a decent project page).
Currently the mod is at 0.4beta for MC 1.7.2. The feature list is pretty decent but at this stage there are no config options. Some are planned but not yet implemented. I’d love to find a Spriter to skin my blocks because right now they are atrocious.
I hope you all enjoy my new vision of autonomy for Minecraft. See ya soon!
So, I’ve decided to shelve my EMPIRE mod. It’s currently in a non-released alpha stage that I’ll probably work on after MinecraftForge get’s updated to 1.8. I know this could be a while, so I’ve started a new mod in my VERY TINY amount of spare time.
As the name suggests, the mod will bring a small amount of automation to Minecraft. This mod is not unlike other automation mods per se, but it will have my own ideas incorporated. I always believed that most automation mods are super “over-powered,” but I always used them to take care of mundane tasks. However, when I finish exploring for a day and have two chests full of wheat, meat and wool. I feel like there’s quite a bit taken away from the game. In effect, my mod will have automation, but will also require the users input every now and then. So far, the “Fishery” is done and I am working on the “Crop Farmer.” When the latter is complete it will be a short hop to completing the “Big Crop Farmer” which takes care of watermelons and pumpkins. The last helper in the project as it’s currently planned, will be the Sapling Planter. I hope those of you that like automation, but dislike overpowered automation, can appreciate my venture and enjoy my mod.
Thanks all. Have a great Minecraft day.
I’ll try to set a date for release soon!
Come on in and have a look around. If you see anything you like just click for more details. Please note that most links will redirect to the Minecraft Forums for project detail pages.
If you ever find any bugs please post them in their link post or their Minecraft Forum post as I check both frequently to keep my mods pristine for you!
Want to see everything at a glance? Check out the Full Mod List page. The navigation menu at the top of every page should be helpful to all.
Well thanks for stopping by. Have a great Minecraft day!
All of my mods are now set to update and bug fix only. This is due to my latest project which I have entitled “EMPIRE.” Excited? You should be. I’m not going to release many details, but I’ll let you know that it includes the ability to build structures autonomously. What do these structures do? Well I’m not telling. Not yet at least.
Yup! That’s all you get for now.
Well after a solid two days of coding and debugging, I’m very close to a releaseable version of MedicCraft.
I’m vibrating with excitement as this, rewritten from scratch, mod is one of my prized jewels. I hope you enjoy it half as much as me 🙂
So far, with the new Forge in place, I’ve updated two of my mods: Craftable End Portal (CEP) and SweetTea!.
Both of these mods are for Forge build 1024+ and Minecraft 1.7.2
The question is, what should I do now? Currently I’m working on a full rewrite of MedicCraft, but really, I’d like to get feedback from you. Should I be working on MedicCraft, or should I be working on AnimalFarm? Maybe a new mod? I’m anxious to start giving the community what they want. So, let me know! There’s a poll down the page a bit. Please tell me what you think. Thanks!